Updated Mono and MonoDevelop to their latest version and I’m pleasantly suprised. Ran all unit tests of my channel library and they all passed with flying colours, that means there have been some serious WCF improvements.
The only small difference in behaviour I’ve noticed so far is that config files are not automatically copied to the output directory. In order to do this, right click the file go to “Quick Properties” and select “Copy To Output Directory”.
And another thing, “Add Reference” in MonoDevelop is pure bliss. Look at that speed Microsoft!
I installed Mono and MonoDevelop again this week but found out rather quickly that not much has changed in MonoDevelop since the last time I used it. MD went 2.0 recently while Mono is now 2.4.
I probably should have guessed that all the problems I ran into using MD were still not resolved because of the red letters on their site discouraging using MonoDevelop on the Mac. On the forums however I found out that in the next version a lot of improvements should make it into the Mac distribution.
Mono is closing in on .Net, it was good to see that a lot of the c# language enhancements as well as new .NET features have made it into the platform. Including automatic properties, lambdas, etc. Linq is said to be supported as well but I was unable to write even a simple query. I never got the select statement to work. Could be me though.
What I did find interesting was how you can create native looking applications for almost every platform while using the same Mono core of your application. I really want to try that out! On the Mono site you get linked to Cocoa# for OSX but that project seems to be rather silent though a user made a recent contribution. I did like the way on how you could use the existing development tools available, xCode and Interface builder so you would not need to learn another application. There’s a video demonstrating the approach.
A more active project, with the latest version released in March, is Monobjc which seems to have the same goal as Cocoa#. I’ll probably try this one out first. Anyone with some Objective-C and Cocoa experience will recognize the way it works in this tutorial. Though at first glance you can’t use xCode to write your c#.
Oh yeah last time I checked you can use Spring.Net with Mono too.
Since last week I’m the proud owner of a MacBook and I’m exploring this new world. I want to try out Mono with Monodevelop, since I’m a .net developer, but their Mac support seems to be lacking. I’m using the latest version of Mono (1.9.1_3) and Monodevelop (1.0) and am unable to add any projects to a solution. The documentation states I need to right click (control click on a Mac right ?) the solution and then select Add > new Project, but I don’t get any context menu.
I’m guessing it’s my own fault and not theirs. Where’s my menu!?
Edit: after going through the MD bug tracking pages I found several issues related to this behaviour: bug 359734 and bug 367055